Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Asset Crafter

Assemble model primitives like bricks and blocks · By AnotterWorld

Community

New topic
1
Topics

Recent updates

v0.7 - Camera Moves
1
Somewhat of a QOL update: camera can move with WASD, use E/Q to raise/lower it by default, if a model is selected, it will track it while moving. This behavior...
3 files — 0.7
v0.6.1 - STL format support
This release adds 2 new features: support for STL files, import & export dropping models files / folders into the app imports them This release comes with a few...
3 files — 0.6.1
v0.5 - boolean operators and misc improvements
2
# Hello there In the next coming weeks or months, GAC will be getting a few CAD-oriented features, starting with boolean operators. Merge models, substract them...
3 files — 0.5.0
v0.4 - Stickers and QOL improvements
1
Good news everyone! This release is the result of a lot of efforts. Let's try to keep it short. # Stickers Also known as textures, but the name means to convey...
3 files — 0.4
v0.3 - Vertex Snapping & Undo/Redo
This small release includes 3 helpful tools for a good UX when laying out assets in the scene: # Vertex Snapping select the tool in the top toolbar press the le...
3 files — 0.3
v0.2 - UI Revamp - Painter Tool - and more
With v0.2 we've got 2 major updates: # UI Revamp UI got revamped so that menus can be toggled on and off as preferred, and even moved to either side of the wind...
3 files — 0.2
v0.1 - first alpha release
1
Trying out itch devlog for the v0.1 release - very alpha release. added search options in the resource explorer include camera transform in saved projects added...
Topic
Last post
I am simply trying to do any of the operators with these 2 cubes, all had similar errors :( Logs: Godot Engine v4.3.stab...
started by hopelessdecoy 27 days ago
5 replies
64 views