v0.4 - Stickers and QOL improvements
Good news everyone!
This release is the result of a lot of efforts. Let's try to keep it short.
# Stickers
Also known as textures, but the name means to convey how to use them: just slap one where needed:
and adjust it (position, orientation, scale) until it fits as expected.
Also useful when actually setting the texture over a whole model (e.g. wood/stone/etc materials), is the possibility to seamlessly repeat the sticker.
⚠ you must import your own sticker (png, jpeg, etc) before you can use them. GAC will soon ship with a base set of materials & stickers.
# Resource Tags
The resource explorer (left side by default) now tags imported resources as `2D`/`3D` and allows for easy filtering. Also, resources can be favorited ⭐ in order to stick to the top of the icon view. Further releases will let you set custom tags on your own resources.
# User Manual
A user manual has been created and will log all features and how to use them. Check it out at doc.gameassetcrafter.com!
# Minor Quality of Life improvements:
- model transforms are now implement with tweening for a smoother experience
- tools layout persistence
- fixed the sudden offset of objects dragged with the mouse. It's smoother now
Also worth mentioning, the app's now tested on Windows (11, running off a potatoe Lenovo Flex5), and a few breaking bugs were fixed, that did not happen running GAC on wine. I recently got a new mac too so I'll start testing on it too.
Files
Get Game Asset Crafter
Game Asset Crafter
Assemble model primitives like bricks and blocks
Status | In development |
Category | Tool |
Author | AnotterWorld |
Tags | 3D, asset-editor, editor, Game Design, gamedev, Godot, Level Editor, Modeling |
Languages | English |
More posts
- v0.3 - Vertex Snapping & Undo/Redo55 days ago
- v0.2 - UI Revamp - Painter Tool - and more64 days ago
- v0.1 - first alpha release79 days ago
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