v0.5 - boolean operators and misc improvements
Game Asset Crafter » Devlog
# Hello there
In the next coming weeks or months, GAC will be getting a few CAD-oriented features, starting with boolean operators. Merge models, substract them for one another, or keep their intersection to create the final mesh you're looking for.
Also a fix on exports, where selection didn't make it to the exporter model (sorry, really thought this was supported until I realized it wasn't).
The selection is getting a touch up, with a nice stencil shader, replacing the wireframe bounding box.
Let me know what your impression is, what issue you ran into, so that I can fix them ASAP!
Files
game-asset-crafter-windows.zip 50 MB
Version 0.5.0 52 days ago
game-asset-crafter-linux.zip 43 MB
Version 0.5.0 52 days ago
game-asset-crafter-macos.zip 77 MB
Version 0.5.0 52 days ago
Get Game Asset Crafter
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Game Asset Crafter
Assemble model primitives like bricks and blocks
Status | In development |
Category | Tool |
Author | AnotterWorld |
Tags | 3D, asset-editor, editor, Game Design, gamedev, Godot, Level Editor, Modeling |
Languages | English |
More posts
- v0.7 - Camera Moves9 days ago
- v0.6.1 - STL format support11 days ago
- v0.4 - Stickers and QOL improvementsJan 16, 2025
- v0.3 - Vertex Snapping & Undo/RedoNov 23, 2024
- v0.2 - UI Revamp - Painter Tool - and moreNov 15, 2024
- v0.1 - first alpha releaseOct 31, 2024
Comments
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Thanks for the purchase!
STL export is definitely on the roadmap. A measuring tool is a great idea!
I'll work on the exporter for sure.
Any chance for STL export or simple ways to measure things? This might be my 3D modeller for Linux, Boolean ops, drag and drop, naitive. Take my money :)